Due to the fact the game would not throttle itself when pushing a computer’s CPU to its limits, lead to the so-called ‘slow-motion driving’ where the absence of a framerate drop meant the game would simply play slower in real time. In fact, the game was so graphically impressive and the way it was developed was so uncompromising, that it caused issues with many gamer’s PCs. ![]() It also brought an incredible for-the-time frame rate of 25fps paired with impressive 3D graphics. Adjustable gear ratios, tyre compounds and wing settings were tunable and crucially, had a tangible effect on the way the game felt. Geoff Crammond’s Grand Prix, or F1 GP for short, delivered for the first time something akin to realistic physics in 1991. The franchise’s first entry arrived in 1991 for a run of five games spanning a decade. ![]() ![]() A big milestone on the way to the dream of a game that gives you a true F1 experience, was Geoff Crammond’s Grand Prix.
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